So, Games Workshop is a beast in the roleplaying/wargame world, and they protect their IP very seriously. It hasn't happened yet, but I can't imagine it would take long for them to get wind of it (thus my name is not on the .pdf :) ) So in a short while the current version will be taken down, and it will be reworked.
How will it be reworked? Easy, I like the feel of 40k and their units, but some of their fluff is... a little boring and constrictive. Its a wargame at its heart remember and their lore is very set in stone. So I think I will rename things and alter them just enough to make them different from GW's IP. It could be converted back, and I would hope it would not be that difficult. I just need to figure out what to name things...
Saddest thing, I worked hard on the Chapters and I'll have to set those back maybe as individual Regiment types or something. I'll probably relegate the Eldar to "elves," Orks to "orcs" and "goblins" and what not, the Tyranids to "xenoforms" or something in latin, daemons equal demons (even though a daemon isn't the same thing as a demon), so the Tau, Necrons and any others are a little more difficult.
Mostly RPG stuff, but also whatever else strikes my fancy. Expect rants, stories, rules, and outrageous things. It might be funny, too. Warning on language in some posts.
Tuesday, July 29, 2014
Thursday, July 24, 2014
Savage XCOM Plans
I've been playing XCOM: Enemy Within with the Long War mod, and as I have I have been wanting to be able to run Savage XCOM again. I ran it a few times with mixed results and used a conversion based on the older XCOM games. It was a very good conversion but not exactly what I needed for the style of my game.
So I'm remaking another one. I will be basing it off the Long War mod, since that's what I was looking for in terms of player customization and alien behavior. It also is a lot more "realistic" than what the vanilla game and, somewhat, the DLC gave us. The gear and abilities will be more varied as well, players being able to carry two miscellaneous items, by default, plus a primary and secondary weapon, or something to that effect. I want to keep the flavor of XCOM with the speed of Savage Worlds. And I think I can do that, as good as the other conversion is! So I'll be working on that as well.
Man, I've got a lot of projects going on...
So I'm remaking another one. I will be basing it off the Long War mod, since that's what I was looking for in terms of player customization and alien behavior. It also is a lot more "realistic" than what the vanilla game and, somewhat, the DLC gave us. The gear and abilities will be more varied as well, players being able to carry two miscellaneous items, by default, plus a primary and secondary weapon, or something to that effect. I want to keep the flavor of XCOM with the speed of Savage Worlds. And I think I can do that, as good as the other conversion is! So I'll be working on that as well.
Man, I've got a lot of projects going on...
XCOM Drinking Game
So my group of friends tried this once and it was some of the most fun I've ever had. But we used wine and beer, so do not use hard liquor, you might die. Seriously. But 3 or more friends are what you'll need for it to be the most fun. Also, be of legal drinking age, if you die or get in trouble I warned you. Also, this is not a competitive or cooperative game.
Monday, July 21, 2014
Updating "Savage Modern Weapons"
Soon the downloads will go down for a few days while I finish up the formatting and finalized product. I hope to add some things I couldn't in the one I have out now. And hopefully I can expand the miscellaneous gear section some. I'll be adding tables and making it more organized.
If you have any requests, let me know!
If you have any requests, let me know!
Thursday, July 17, 2014
Power Builds: Savage Worlds Fist-Wizard
So a couple times I've played balanced and not-so-balanced Savage World's characters. I played a guy in Deadlands who killed nearly 50 people with seven bullets. I played a character that started with all d4 and d6s. In our current run of TES IV: Oblivion, my character has +20 Charisma and she has a real chance to become the Empress or mantle Clavicus Vile, because I decapitated him while trying to steel (I ended up hacking his face off in the process so "steel" is appropriate) the mask off of his face. But while that's super-OP because the GM allowed me to do it (and half of the Charisma with the rules, legitimately), I'm talking OP because the rules let me do it without putting too much in anything. So ...remember that time I played Sub-Zero wannabe?
Saturday, July 12, 2014
Airsoft Gun Upgrades
So I have the airsoft gun, and I'm beginning to gather accessories. I'm not new to airsoft, I played in high school but has to take a break when I went to college and am just now getting back into it. Admittedly I have dropped a considerable amount of cash on this stuff, as it is my motivation to stay fit and make a new circle of friends, and I rationalize it that way. It to me is worth it, all hobbies take money, keeps me from sitting down on the internet all day. That's worth something!
So, back to the point, I have this gun. Now what do I want to do with it? Well its a CQB gun, so I'll use it for that. Do I have a concept for it? Of course!
So, back to the point, I have this gun. Now what do I want to do with it? Well its a CQB gun, so I'll use it for that. Do I have a concept for it? Of course!
Tuesday, July 8, 2014
World Primer: Of Mice and No Men
This world is all over the place, genre-wise, as the various provinces have taken their traditional themes and cultures from distinct places. There is magic and science, and the two are readily distinguishable from one another. Some Provinces may be breaching cybernetics while others may still wield wooden clubs and stone knives. Most places, even in areas where science is dominant, see the vast majority of "people" left with low technology, with the fancier this being rare and powerful.
I'll cover races and provinces here in non-rules terms.
I'll cover races and provinces here in non-rules terms.
Of Mice and No Men (Part 1)
I have been meaning to run this for a long time, and I got the chance to start it off the other day. For a long time it has been referred to as the "mouse game" but for anyone reading this that doesn't know me you might not know what's going on. So imagine that all humans everywhere disappear for no reason, and mice and a few other rodents suddenly become sentient and conscious beings, walking on two legs and creating civilizations of their own. That is the premise of this setting. Most "people" don't know what humans where and can't read human writings, and few have seen human books at all. They are simply called the "Great Ones the Came Before" and where thought to have been a bit taller, not really as tall as humans really are. No one really knows how long humans where gone or what happened, there are just relics and evidence that they existed, their palaces and grandiose dwellings, and technology. I'll have to post another post as a primer so some of the things and places mentioned will make more sense.
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