So it is something I have wanted to do for a while. I started chronologically in the canon, and went with Halo: Reach first. I figured running it in the flavor of Legendary difficulty would best challenge 3-4 full blown Space Marines. I figured I need some tweaking.
Sunday, April 27, 2014
Thursday, April 24, 2014
So I've always held that Killzone video game series is my favorite shooter, at least the early ones that is. I like that for the most part it is at least a feasible weapon set, functionally at least. I'll be covering at least the basics of both the Helghast and ISA infantry equipment sets. This is, of course, before Shadowfall takes place. Those weapons will be stated up later on.
These next two are the last of the "veterans" (Alastor, Gavril, Isaiah, and Vario being the others, currently) of the campaign. Magni is a tactical marine hailing from the Space Wolves and Vincian is a Librarian of the Blood Angels.
Tuesday, April 22, 2014
From a discussion on the Savage Worlds Forums about whether it is better to have a short generic list as opposed to an extensive list. I prefer an extensive list, maybe not completely exhaustive. Well maybe a little exhaustive. Here is something a bit in the middle, not so much specific models but archetypes in different categories of weapons.
Friday, April 18, 2014
Red Faction 2 was my favorite shooter growing up, I really liked the setting and logged probably 400+ hours playing it, the game is set in the 2080s I believe. Thus far here are the weapons of RF2. Armor and vehicles should come later on!
Friday, April 11, 2014
And I mean the ice ninja. I convinced another player to even be Reptile, though his interpretation was unique but not too bad. The other guy wouldn't be Scorpion. I was sad there but it was fine. As it turns out, a high strength plus a trained martial artist is down right deadly in this system.
Monday, April 7, 2014
Friday, April 4, 2014
Resource Integration Gear (RIGs) are lightweight wearable systems that display the wearer's basic biometrics (via standard sub-dermal implants) to those around them, offer communication and navigation suites, and offer a modular set up and integration of other systems, such as kinesis and stasis modules. They also provide holographic projectors and feature a chest mounted display screen for more discrete data. RIGs come in a variety of civilian, professional, and government/military models, each optimizing the wearer's task at hand and may provide protection and storage.
So, I have been running a play-by-post in FFG's Deathwatch system and setting since January 2011, and I have determined to convert their characters (with permission, of course) into Savage Worlds with a conversion I am making, which is taking quite a while to complete. In any case, here are the two longest serving Astartes in the Kill-team: Vario of the Ultramarines and Gavril of the Flesh Tearers.
Thursday, April 3, 2014
So a friend of mine is designing a system to go with a setting, the "Monster Hunter Game" as he's called it. Yesterday we ran it to test out some of its stuff. Except we adapted 3 other settings to play in it since there were no characters ready. We had a 4e D&D rune priest, another system's character, and a Space Marine from Deathwatch. The visuals were changed a bit so it wasn't a half-troll, orkoid, and an Adeptus Astartes running around a near-future Miami killing the beasts mankind wasn't meant to know about.