Thursday, April 24, 2014

Killzone Gear (v1.00)

So I've always held that Killzone video game series is my favorite shooter, at least the early ones that is. I like that for the most part it is at least a feasible weapon set, functionally at least. I'll be covering at least the basics of both the Helghast and ISA infantry equipment sets. This is, of course, before Shadowfall takes place. Those weapons will be stated up later on.

Interplanetary Strategic Alliance


Weapons
Firearms
LS13 Shotgun: 12/24/48; 1-3d6; ROF1; 8 shots; Shotgun
LS57 Submachine Gun: 12/24/48; 2d6; ROF3; 40 shots; AP2
M3 Revolver: 15/30/60; 2d6+1; ROF1; 6 shots; AP2
M4 Revolver: 15/30/60; 2d6+1; ROF1; 6 shots; AP2
M4 Pistol: 15/30/60; 2d8; ROF1; 7 shots; AP2
M66-SD Submachine Gun: 15/30/60; 2d6; ROF2; 20 shots; AP3, Auto, Suppressed
M82 Rifle: 24/48/96; 2d8; ROF2; 30 shots; AP3, Auto
M224A1 Light Machinegun: 24/48/96; 2d8; ROF3; 96 shots; AP3, Bipod

Heavy Weapons
M80 Rocket Launcher 45/90/180; 4d8; ROF1; 1 shot; AP13, HW, LBT
M224A3 Heavy Support Weapon: 30/60/120; 2d8+1; ROF4; 250 shots; AP3, Gyro mount (-2 pace), under-slung rocket launcher (use M80 rules)
M327 MGL: 18/36/72; 3d8; ROF1; 6 shots; MBT

Melee Weapons
M32 Combat Knife: 5/10/20; Str+d4; Thrown

Helghan Empire
 Weapons

Firearms
StA-3 "Stova" Machinegun: 30/60/120; 2d8+1; ROF4; 100 shots; AP3, bipod
StA-11 Submachine Gun: 12/24/48; 2d6; ROF4; 48 shots; AP1
StA-14 Rifle: 28/56/112; 2d8+1; ROF1; 8 shots; AP3
StA-18 Pistol: 12/24/48; 2d6; ROF1; 12 shots; AP1
StA-52 Assault Rifle: 20/40/80; 2d8; ROF4; 40 shots; AP2
VC21 Boltgun: 24/48/96; 3d6+1; ROF1; shots; AP4
VC32 Sniper Rifle: 60/120/240; 2d10+1; ROF1; 6 shots; AP4

Heavy Weapons
BRL-06 "Hadra" Rocket Launcher: 45/90/180; 4d8; ROF1-3; 3 shots; AP13, HW, LBT
Pnv-3 "Siska" Squad Cannon: 60/120/240; 5d8; ROF1; 6 shots; AP15, HW, LBT, Gyro mount (-2 pace)
StA-2 Battle Pistol: 12/24/48; 3d8; ROF1; 1 shot; MBT
VC1 Flame Thrower: Cone (9"); 2d10 fire; ROF1; 3 shots; Flame
VC9 Rocket Launcher: 45/90/180; 4d8; ROF1; 1 shot; AP13, HW, LBT

Melee Weapons
FSK-7 "Fury" Knife: Str+d6

Common Equipment:

Explosives
M194 Fragmentation Grenades: 5/10/20; 3d8; AP2, MBT, Thrown

Armor
Ballistic Armor: +4 toughness; torso; kevlar (SW:DE)
Ballistic Helmet: +4 toughness; head (50%); Head Mounted Display (+1 Notice, Shooting; Communication gear)

Tools
Engineer's Repair Device: counts as multi-tool
Medic's Revival Device: counts as medkit.

Race: Helghan
+1 die to Strength and Vigor
Size +1
Hindrance: Fanatic (Visari/Helghast Ideal), Hindrance: Outsider, Hindrance:Stubborn

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