Interplanetary Strategic Alliance
Weapons
Firearms
LS13 Shotgun: 12/24/48; 1-3d6; ROF1; 8 shots; Shotgun
LS57 Submachine Gun: 12/24/48; 2d6; ROF3; 40 shots; AP2
M3 Revolver: 15/30/60; 2d6+1; ROF1; 6 shots; AP2
M4 Revolver: 15/30/60; 2d6+1; ROF1; 6 shots; AP2
M4 Pistol: 15/30/60; 2d8; ROF1; 7 shots; AP2
M66-SD Submachine Gun: 15/30/60; 2d6; ROF2; 20 shots; AP3, Auto, Suppressed
M82 Rifle: 24/48/96; 2d8; ROF2; 30 shots; AP3, Auto
M224A1 Light Machinegun: 24/48/96; 2d8; ROF3; 96 shots; AP3, Bipod
Heavy Weapons
M80 Rocket Launcher 45/90/180; 4d8; ROF1; 1 shot; AP13, HW, LBT
M224A3 Heavy Support Weapon: 30/60/120; 2d8+1; ROF4; 250 shots; AP3, Gyro mount (-2 pace), under-slung rocket launcher (use M80 rules)
M327 MGL: 18/36/72; 3d8; ROF1; 6 shots; MBT
Melee Weapons
M32 Combat Knife: 5/10/20; Str+d4; Thrown
Helghan Empire
Weapons
Firearms
StA-3 "Stova" Machinegun: 30/60/120; 2d8+1; ROF4; 100 shots; AP3, bipod
StA-11 Submachine Gun: 12/24/48; 2d6; ROF4; 48 shots; AP1
StA-14 Rifle: 28/56/112; 2d8+1; ROF1; 8 shots; AP3
StA-18 Pistol: 12/24/48; 2d6; ROF1; 12 shots; AP1
StA-52 Assault Rifle: 20/40/80; 2d8; ROF4; 40 shots; AP2
VC21 Boltgun: 24/48/96; 3d6+1; ROF1; shots; AP4
VC32 Sniper Rifle: 60/120/240; 2d10+1; ROF1; 6 shots; AP4
Heavy Weapons
BRL-06 "Hadra" Rocket Launcher: 45/90/180; 4d8; ROF1-3; 3 shots; AP13, HW, LBTPnv-3 "Siska" Squad Cannon: 60/120/240; 5d8; ROF1; 6 shots; AP15, HW, LBT, Gyro mount (-2 pace)
StA-2 Battle Pistol: 12/24/48; 3d8; ROF1; 1 shot; MBT
VC1 Flame Thrower: Cone (9"); 2d10 fire; ROF1; 3 shots; Flame
VC9 Rocket Launcher: 45/90/180; 4d8; ROF1; 1 shot; AP13, HW, LBT
Melee Weapons
FSK-7 "Fury" Knife: Str+d6
Common Equipment:
Explosives
M194 Fragmentation Grenades: 5/10/20; 3d8; AP2, MBT, Thrown
Armor
Ballistic Armor: +4 toughness; torso; kevlar (SW:DE)
Ballistic Helmet: +4 toughness; head (50%); Head Mounted Display (+1 Notice, Shooting; Communication gear)
Tools
Engineer's Repair Device: counts as multi-tool
Medic's Revival Device: counts as medkit.
Race: Helghan
Explosives
M194 Fragmentation Grenades: 5/10/20; 3d8; AP2, MBT, Thrown
Armor
Ballistic Armor: +4 toughness; torso; kevlar (SW:DE)
Ballistic Helmet: +4 toughness; head (50%); Head Mounted Display (+1 Notice, Shooting; Communication gear)
Tools
Engineer's Repair Device: counts as multi-tool
Medic's Revival Device: counts as medkit.
Race: Helghan
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