Friday, April 4, 2014

Brothers Vario and Gavril

So, I have been running a play-by-post in FFG's Deathwatch system and setting since January 2011, and I have determined to convert their characters (with permission, of course) into Savage Worlds with a conversion I am making, which is taking quite a while to complete. In any case, here are the two longest serving Astartes in the Kill-team: Vario of the Ultramarines and Gavril of the Flesh Tearers.

Brother Vario

Attributes: Agility d10, Smarts d10, Spirit d8, Strength d12, Vigor d8
Pace: 8; Parry: 11; Toughness: 16 (10)
Hindrances: Arrogant, Loyal, Overconfident, Stubborn, Vow (Major: “Serve the Emperor,” &  “Serve the Chapter,” & “Serve the Deathwatch”)
Skills: Athletics d10, Drive d6, Fighting d12, Knowledge (Battle) d6, Knowledge (Codex Astartes) d10, Knowledge (Demolitions) d6, Knowledge (Xenos) d8, Notice d8, Shooting d8, Throwing d8
Edges: Acrobat, Ambidextrous, Assault Specialist, Command, Counter-Attack, Fearless, Florentine, Improved Block, Improved Dodge, Improved Frenzy, Improved Nerves of Steel, Level Headed, Rock and Roll, Trademark Weapon (“Thunder’s Voice”), Two Fisted, Quick, Quick Draw
Gear: Power Armor (+10 Toughness, All; +1 Notice), “Thunder’s Voice” (Storm Bolter) (24/48/96; ROF3; 60 shots; AP5, Auto, Linked [+1], Mastercrafted, Tearing), “Lux and Sting” (Honor Blades) (Strength+1d10; AP10. Parry +2, Two Weapons), Bolt Pistol (12/24/48; 2d10; ROF1; 14 shots; AP5), Jump Pack, Frag Grenades (8/16/32; 2d10; MBT, Thrown), Krak Grenades (8/16/32; 3d8; AP8; HW, Thrown)

Brother Gavril

Attributes: Agility d12, Smarts d10, Spirit d8, Strength d12, Vigor d10
Pace: 8; Parry: 13; Toughness: 17 (10); Charisma: -4
Hindrances: Blood Thirsty, Loyal, Nightmares (Minor), Overconfident, Vow (Major: “Serve the Emperor,” “Serve the Chapter,” & “Serve the Deathwatch”)
Skills: Athletics d10, Drive d6, Fighting d12, Intimidation d8, Knowledge (Xenos) d8, Notice d8, Shooting d8, Throwing d8
Edges: Acrobat, Ambidextrous, Assault Specialist, Berserk, Berserk Charge, Counter-Attack, Fearless, Improved Block, Improved Dodge, Improved Frenzy, Improved Nerves of Steel, Level Headed, Mighty Blow, No Mercy, Rock and Roll, Trademark Weapon (“Soul Burn”), Two Fisted, Quick, Quick Draw
Gear: Power Armor (+10 Toughness; All; +1 Notice), "Soul Burn" (Hand flamer with maglock) (Cone; 2d10; ROF1; 6 shots; AP5, Flame, Mastercrafted [+1 damage], Radioactive Promethium), Chainsword (Str+d10, AP4, Parry +1, Tearing), Power Sword (Str+d10; AP11, Parry +1, Powerfield), Bolt Pistol (12/24/48; 2d10; ROF1; 14 shots; AP5, Tearing), Deathmask (+2 Intimidation, Fear (-2) Trait, Relic), Winged Jump Pack, Frag Grenades (8/16/32; 2d10; MBT, Thrown), Krak Grenades (8/16/32; 3d8; AP8, HW, Thrown)

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