Showing posts with label Of Mice And No Men. Show all posts
Showing posts with label Of Mice And No Men. Show all posts

Tuesday, September 9, 2014

Of Mice And No Men (part 7)

New Characters:
Lewis Karlanderson, a chef mage. Arrogant but effective, essentially a fat creole guinea pig fathered by a Middleton cheese tycoon and working in White range. This cook would fit in better in Tree, but is an excellent cook anywhere.
The Squirrel is a wiry con man, but is fairly decent archer. He is a descendant of Karo from the first session.

Thursday, September 4, 2014

Of Mice and No Men (part 6)

For the first time the players see Hwang's Tower, a tower stretching as far into the sky as they can see, its smooth, shiny walls gleaming in the sun. They meet the Necromouser who has spent the last eight or so months here and hasn't seen anyone else, he's heard them but never laid eyes. Partially because he has been reading what he has been on just the first floor. The floor is a massive library as far as the eye can see, with a staircase to the second floor in what seems to be the central structure. They all go up to the second floor and come across a form of automatons mimicking rodents but are made of a strange material with a glowing container of liquid on their backs. They do not speak, and the party finds out that they maintain the shelves and can find books if they ask, but never stay around very long to keep getting sent for more and more books by a single person. They come to find out that the first two floors contain simple knowledge, revealing some but not much useful information.

Monday, August 25, 2014

Of Mice And No Men (part 5)

On their way to Salt Lick City, they witness the same type, Micean, of soldiers in villages talking with people in their homes or on the streets in official but peaceful ways. Tiki finds a butler and asks what they are asking about, to which the butler explains the soldiers are inquiring into "any possible resistance from the nobles and populace if they take over." The butler remarks he doesn't think there will be much in the area. Closer to Salt Lick, and a few weeks later, they are stopped by a different group of soldiers from the Foo Empire, scouts it seems. They simply ask if the party has encountered any soldiers in the area, the players refer to the Miceans a back in the villages some time ago, the dozen Foo scouts go on their way and disappear with the party goes to turn around.

Thursday, August 21, 2014

Of Mice And No Men (Part 4)

Gabrielle and Tiki move up to the disputed Whitewood Forest between White Range and Gnoll Stone Kingdoms, passing a few soldiers on the way. They're trip is safer than the Boss had told them it would be, and they come to a small keep, called Hjaalmir. The watchman is less enthusiastic about letting strangers into the small fortified hamlet of about 300 mice, that is until they mention that they are here to sell yellow cheddar, which is rare here due to white cheddar's easier crafting. They meet the patriach, the son of a recently slain Thane, named Frostgar, an adolescent by mouse standards. He is marked by pure white fur, a rarity in the world, and certainly being more mature than his age would show. He buys their entire shipment of cheese at three times the value they would get in Warren (a scant 50 bits per "pound" there) and sell their 25 pounds and about 10 from their own share. They come unto the knowledge that of course the two Kingdoms wage a war over the Forrest, Gnoll Stone due to location, White Range due to climate) that the Whitewoods themselves have not taken place in battle at all and are rallying themselves to unite for independence against the two weakened armies. Frostgar seeks to free the world from the corrupt tyrants.

Friday, August 15, 2014

Of Mice and No Men (part 3)

Since the second session the players wished to restart their characters, having a slightly better feel for the world. The new characters are brothers, of the Maroo family. We have:
  • The "Necromouser" a mouse who lived in the Foo province after the family moved to the Gnoll Stone Kingdom. The oldest of the brothers and an outsider, he is a necromancer (necromancy works differently here) and has a staff that allows him to speak to (i.e. read as "lets the GM yell at him with") all of his ancestor's ghosts, that only he can see and hear (or anyone holding the staff).
  • Tiki Maroo, an assassin of sorts. The only fighter in the family as of now, and has a tendency to gloat.
  • Gabrielle Maroo, adopted hedgehog. An aspiring "politician" who swears that the world is a god and genuine place and that there's no need for violence. He tends to speak for his brothers.

Wednesday, August 6, 2014

Of Mice and No Men (Part 2)

This session we added Bronson a huge rat and Karo wasn't able to make it. Bronson is a Brawny rat and ex-bandit from a stone forest in Necross. He wields a large two-handed aztec style club-sword. His flaw was a massive lack of charisma.

Tuesday, July 8, 2014

World Primer: Of Mice and No Men

This world is all over the place, genre-wise, as the various provinces have taken their traditional themes and cultures from distinct places. There is magic and science, and the two are readily distinguishable from one another. Some Provinces may be breaching cybernetics while others may still wield wooden clubs and stone knives. Most places, even in areas where science is dominant, see the vast majority of "people" left with low technology, with the fancier this being rare and powerful.

I'll cover races and provinces here in non-rules terms.

Of Mice and No Men (Part 1)

I have been meaning to run this for a long time, and I got the chance to start it off the other day. For a long time it has been referred to as the "mouse game" but for anyone reading this that doesn't know me you might not know what's going on. So imagine that all humans everywhere disappear for no reason, and mice and a few other rodents suddenly become sentient and conscious beings, walking on two legs and creating civilizations of their own. That is the premise of this setting. Most "people" don't know what humans where and can't read human writings, and few have seen human books at all. They are simply called the "Great Ones the Came Before" and where thought to have been a bit taller, not really as tall as humans really are. No one really knows how long humans where gone or what happened, there are just relics and evidence that they existed, their palaces and grandiose dwellings, and technology. I'll have to post another post as a primer so some of the things and places mentioned will make more sense.