Thursday, September 4, 2014

Classic FPS-Style Ultraviolence: BRUTAL DOOM (Enemies and GM Section) (WIP, Updated 9/13/2014)

So I had the DOOM gear section a few days ago, here's the enemies section. It's a work in progress so it will get updated as I get inspiration.

Enemies

The enemies of hell-spawn are nasty business. The demons may use the powers they possess with no fear of backlash and therefore do not need to make a casting skill roll. Thus they don't need to have the Arcane Background edges. The possessed humans have the fearless and undead traits. All of the below monsters have the Bloodthirsty hindrance, no need to copy this down over and over. Amendment: I am making the fireballs and the like demons shoot as ranged weapons rather than as powers. All monsters effectively have the Undead trait (even the demons) and the Fearless trait.

Possessed Marine
"Just a few days ago, you were probably swapping war stories with one of these guys. Now it's time to swap some lead upside their head."
― Description in the Doom Manual.
Ag d6, Sm d6, Sp d8, Str d6, Vig d6
Pace 6, Parry 5, Toughness 9 (4)
Skills: Fighting d6, Notice d4. Shooting d6, Throwing d6
Edges: None
Gear: damaged Combat Armor (no helmet), Assault Rifle, 1 extra rifle magazine

Possessed Sergeant
"Same as the Former Humans, but much meaner, and tougher. These walking shotguns provide you with a few extra holes if you're not careful!"
― Description in the Doom Manual.
Ag d6, Sm d6, Sp d8, Str d6, Vig d6
Pace 6, Parry 5, Toughness 9 (4)
Skills: Fighting d6, Notice d4, Shooting d6, Throwing d6
Edges: Command
Gear: Combat Armor (no helmet), Combat Shotgun, 8 extra shells

Possessed Chaingunner
"Geeze, weren't shotgun zombies bad enough? At least when you fade these jerks you get a cool chaingun."
― Doom II Manual description
Ag d6, Sm d6, Sp d8, Str d10, Vig d8
Pace 6, Parry 5, Toughness 10 (4)
Skills: Fighting d6, Notice d6, Shooting d6, Throwing d6
Edges: Rock & Roll!
Gear: damaged Combat Armor (no helmet), Chaingun, 1 extra ammunition belt

Imp
"You thought an imp was a cute little dude in a red suit with a pitchfork. Where did these brown bastards come from? They heave balls o' fire down your throat and take several bullets to die. It's time to find a weapon better than that pistol if you're going to face more than one of these S.O.B.s."
― Doom Manual Description
Ag d6, Sm d6, Sp d8, Str d10, Vig d8
Pace 6, Parry 5, Toughness 9 (3)
Skills: Fighting d6, Notice d6, Shooting d6
Edges: None
Notes: Fireball (15/30/60; 2d4+1; ROF1-2; AP1; shooting two counts as MAP and full round action), Claws (Str+d4, AP1), Thick Hide (+3 armor, all locations)

Demon
"Sorta like a shaved gorilla, except with horns, a big head, lots of teeth, and harder to kill. Don't get too close or they'll rip your fraggin' head off."
― Doom Manual Description
Ag d6, Sm d6, Sp d8, Str d10, Vig d8
Pace 8, Parry 6, Toughness 10 (3)
Skills: Fighting d8, Notice d6
Edges: None
Notes: Bite (Str+d6, AP1), Thick Hide (+3 armor, all locations), Size +1

Spectre
Ag d6, Sm d6, Sp d8, Str d10, Vig d8
Pace 8, Parry 6, Toughness 10 (3)
Skills: Fighting d8, Notice d6, Stealth d4
Edges: None
Notes: Bite (Str+d6, AP1), Thick Hide (+3 armor, all locations), Size +1, Invisibility power (not as a raise)

Cacodemon
"They float in the air, belch ball-lightning, and boast one Hell of a big mouth. You're toast if you get too close to these monstrosities."
― Doom II Manual description
Ag d6, Sm d6, Sp d8, Str d8, Vig d8
Pace 6, Parry 6, Toughness 10 (3)
Skills: Fighting d8, Notice d6, Shooting d8
Edges: Improved Dodge, Rock and Roll!
Notes: Ball-lightning (20/40/80; 2d6; ROF2; AP2; counts as full auto), Bite (Str+d8, AP1), Thick Hide (+3 armor, all locations), Flight (at pace)

Pain Elemental
"What a name. And what a guy. Killing him is almost as bad as letting him live."
― Doom II Manual description
Ag d6, Sm d6, Sp d8, Str d8, Vig d8
Pace 6, Parry 6, Toughness 10 (3)
Skills: Fighting d8, Notice d6, Shooting d8
Edges: Dodge
Notes: Lost Soul spawn (20/40/80; 2d6; ROF1; AP2; counts as full auto), Bite (Str+d8, AP1), Thick Hide (+3 armor, all locations), Flight (at pace), Explode upon death (3d8, MBT)

Lost Soul
"Dumb. Tough. Flies. On fire. 'Nuff said."
― Doom II Manual description
Ag d10, Sm d4, Sp d4, Str d4, Vig d4
Pace 10, Parry 6, Toughness 7 (3)
Skills: Fighting d8, Notice d6, Shooting d8
Edges: None
Notes: Firey tackle (pace; 2d4; rolls half damage against self, if wounded it explodes), Bite (Str+d8, AP1), Bone (+2 armor, all locations), Flight (double pace), Explode upon death (3d4, SBT)

Hell Knight

Baron of Hell

Aracnotrons

Revanants

Mancubus

Arch-vile

Cyberdemon

Spider Mastermind

Other Nasty Things:

Explosive Barrel Damage: 4d12; 40 lbs; AP10, HW, LBT; when shot/thrown roll a die on even it explodes
Radioactive Sludge Damage: 1d6 per turn (plus static +1 for each round after the first the character stands in it)

Awesome Pick Ups

Demon Strength Rune: Lasts 1d3 hours. Strength is boosted 2 die types (stacks with adrenaline pack) and unarmed damage total is doubled. Pace is increased by 2.

No comments:

Post a Comment