Enemies
The enemies of hell-spawn are nasty business.
Possessed Marine
- "Just a few days ago, you were probably swapping war stories with one of these guys. Now it's time to swap some lead upside their head."
- ― Description in the Doom Manual.
Pace 6, Parry 5, Toughness 9 (4)
Skills: Fighting d6, Notice d4. Shooting d6, Throwing d6
Edges: None
Gear: damaged Combat Armor (no helmet), Assault Rifle, 1 extra rifle magazine
Possessed Sergeant
- "Same as the Former Humans, but much meaner, and tougher. These walking shotguns provide you with a few extra holes if you're not careful!"
- ― Description in the Doom Manual.
Pace 6, Parry 5, Toughness 9 (4)
Skills: Fighting d6, Notice d4, Shooting d6, Throwing d6
Edges: Command
Gear: Combat Armor (no helmet), Combat Shotgun, 8 extra shells
Possessed Chaingunner
- "Geeze, weren't shotgun zombies bad enough? At least when you fade these jerks you get a cool chaingun."
- ― Doom II Manual description
Pace 6, Parry 5, Toughness 10 (4)
Skills: Fighting d6, Notice d6, Shooting d6, Throwing d6
Edges: Rock & Roll!
Gear: damaged Combat Armor (no helmet), Chaingun, 1 extra ammunition belt
Imp
- "You thought an imp was a cute little dude in a red suit with a pitchfork. Where did these brown bastards come from? They heave balls o' fire down your throat and take several bullets to die. It's time to find a weapon better than that pistol if you're going to face more than one of these S.O.B.s."
- ― Doom Manual Description
Pace 6, Parry 5, Toughness 9 (3)
Skills: Fighting d6, Notice d6, Shooting d6
Edges: None
Notes: Fireball (15/30/60; 2d4+1; ROF1-2; AP1; shooting two counts as MAP and full round action), Claws (Str+d4, AP1), Thick Hide (+3 armor, all locations)
Demon
- "Sorta like a shaved gorilla, except with horns, a big head, lots of teeth, and harder to kill. Don't get too close or they'll rip your fraggin' head off."
- ― Doom Manual Description
Pace 8, Parry 6, Toughness 10 (3)
Skills: Fighting d8, Notice d6
Edges: None
Notes: Bite (Str+d6, AP1), Thick Hide (+3 armor, all locations), Size +1
Spectre
Ag d6, Sm d6, Sp d8, Str d10, Vig d8
Pace 8, Parry 6, Toughness 10 (3)
Skills: Fighting d8, Notice d6, Stealth d4
Edges: None
Notes: Bite (Str+d6, AP1), Thick Hide (+3 armor, all locations), Size +1, Invisibility power (not as a raise)
Cacodemon
- "They float in the air, belch ball-lightning, and boast one Hell of a big mouth. You're toast if you get too close to these monstrosities."
- ― Doom II Manual description
Pace 6, Parry 6, Toughness 10 (3)
Skills: Fighting d8, Notice d6, Shooting d8
Edges: Improved Dodge, Rock and Roll!
Notes: Ball-lightning (20/40/80; 2d6; ROF2; AP2; counts as full auto), Bite (Str+d8, AP1), Thick Hide (+3 armor, all locations), Flight (at pace)
Pain Elemental
- "What a name. And what a guy. Killing him is almost as bad as letting him live."
- ― Doom II Manual description
Pace 6, Parry 6, Toughness 10 (3)
Skills: Fighting d8, Notice d6, Shooting d8
Edges: Dodge
Notes: Lost Soul spawn (20/40/80; 2d6; ROF1; AP2; counts as full auto), Bite (Str+d8, AP1), Thick Hide (+3 armor, all locations), Flight (at pace), Explode upon death (3d8, MBT)
Lost Soul
- "Dumb. Tough. Flies. On fire. 'Nuff said."
- ― Doom II Manual description
Pace 10, Parry 6, Toughness 7 (3)
Skills: Fighting d8, Notice d6, Shooting d8
Edges: None
Notes: Firey tackle (pace; 2d4; rolls half damage against self, if wounded it explodes), Bite (Str+d8, AP1), Bone (+2 armor, all locations), Flight (double pace), Explode upon death (3d4, SBT)
Hell Knight
Baron of Hell
Aracnotrons
Revanants
Mancubus
Arch-vile
Cyberdemon
Spider Mastermind
Other Nasty Things:
Explosive Barrel Damage: 4d12; 40 lbs; AP10, HW, LBT; when shot/thrown roll a die on even it explodes
Radioactive Sludge Damage: 1d6 per turn (plus static +1 for each round after the first the character stands in it)
Awesome Pick Ups
Demon Strength Rune: Lasts 1d3 hours. Strength is boosted 2 die types (stacks with adrenaline pack) and unarmed damage total is doubled. Pace is increased by 2.
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