Tuesday, September 2, 2014

Classic FPS-Style Ultraviolence: BRUTAL DOOM (Gear Section)

So here it is. DOOM styled rules, weapons, armor, and baddies. You may want to allow setting rules to let novice characters take combat edges they qualify for (ignoring rank requirements only) and to let them spend bennies on damage rolls! You'll need the Science Fiction Companion for some of this. I've also fleshed out some of the things a military would have (hand grenades and knives for example). Enemies to come soon.

Specialties:
Not an edge but a "class" choice.

Sergeant
Requirements: Command and Rank (NCO) edges, Knowledge (Tactics) d6
Equipment Issue: Combat Armor, Combat Shotgun, Pistol, Knife, 32 12-gauge shells, 3 pistol magazines, 1 small med-kit

Marine
Requirements: Spirit d6, Strength d6, Vigor d6, Fighting d6, Shooting d6
Equipment Issue: Combat Armor, Assault Rifle, Knife, 4 rifle  magazines, 1 small med-kit

Medic
Requirements: Smarts d8, Spirit d8, Healing d8
Equipment Issue: Combat Armor, Assault Rifle, Knife, 3 rifle  magazines, 1 large med-kit and 1 small med-kit

Chaingunner/Heavy Weapons
Requirements: Rock & Roll! edge, Strength d10
Equipment Issue: Combat Armor, Minigun or  Rocket Launcher, Knife, 2 chaingun or 3 rocket launcher magazines, 1 small med-kit

Combat Engineer
Requirements: Smarts d10, Knowledge (Demolitions) d8, Repair d8 
Equipment Issue: Combat Armor, Assault Rifle, Knife, 4 rifle magazines, 1 small demolition charge, 1 small med-kit

Weapons:

Assault Rifle:
24/48/96; 2d8; ROF2; 30 shots; 6 lbs; AP2, Auto
-Reloading is a half action
-Comes with Reflex Sight attachment. May move, not run, and shoot, at short range only, without incurring multi-action penalty.

Chaingun:
20/40/80; 2d8; ROF4, 200 shots; 28 lbs; AP2
-Reloading is a full action plus a half action

Flame Thrower
As per Savage Worlds core rules
-Reloading is 2 full actions
-Alternate Firing Mode: Fireball, same damage and shot useage but at 12/24/48; SBT

Grenade Launcher:
18/36/72; 4d8; ROF1; 1 shot; 3 lbs; MBT
-Reloading is a half action

Pistol:
12/24/48; 2d6; ROF1; 12 shots; 2 lbs; AP1
-Reloading is a half action

Plasma Gun:
24/48/96; 3d6; ROF3; 50 shots; 15 lbs; AP4
-Reloading is a full action
-Alternate Firing mode: 12/24/48; 1-3d8; ROF1; takes 14 shots from weapon with each use and must charge up for 1 action; AP2, Shotgun

Railgun:
30/60/120; 2d10+3; ROF1; 5 shots; 25 lbs; AP12, HW, Scope
-Reloading is a full action

Rocket Launcher:
25/50/100; 4d8; ROF1; 6 shots, 29 lbs; AP10 (direct hit only), HW, SBT
-Reloading is two full actions

Shotgun, Combat (12g):
12/24/48; 1-3d6; ROF1; 8 shots; 5 lbs; Shotgun, pump-action
-Reloading is a half action for each 3 shells

Shotgun, DB Sawn-off (12g):
6/12/24; 1-3d6; ROF1-2; 2 shots; Shotgun, break action; Min Str d8
-Reloading is a half action

Melee:

Chainsaw: Str+2d6; 8 lbs; AP1
-Starting the chainsaw is a half action

Knife:
As per Savage Worlds core rules.

Special Weapons:

BFG9000
30/60/120; 5d10; ROF1; 6 shots; 55 lbs; AP20 (direct hit only), HW, LBT, Recharge
-Reloading takes 3 full actions
-Weapon requires a half action to charge before firing

Explosives:

Demolition Charge, Small:
3/6/12; 3d10; 4 lbs; AP8 (contact only), HW, MBT, Thrown
-Arming the charge takes a half action

Demolition Charge, Large:
6d10, 40 lbs; AP30 (contact only), 3 LBT (in a triangle formation, plus the inside areas), HW
-Charge requires 2 full actions to arm

Fragmentation Grenade
As per Savage Worlds core rules.

Incendiary Grenade
5/10/20; 3d8; 1 lbs; AP10 (contact only), MBT, Flame, Thrown

Miscellaneous Items:

Armor:
+6 toughness; all locations; 15 lbs.

Adrenaline (Berserker) Pack:
One use. Gives benefits of Berserk edge for 1d4x10 minutes. Requires a half action to use.
- 1 lb

Backpack:
Increases Strength die by 2 for the purposes of carrying capacity only. 2 lbs, can be dropped as a free action and put on as a full action.

Flashlight:
As per Savage Worlds core rules.
-can be attached to a weapon if a tactical light is found.

Med-Kit, Small
One use. Allows a Healing roll (at no penalty) to recover one wound. Requires a half action to use.
- 1 lb

Med-Kit, Large
Ten uses. Same use as a small  Med-kit, but can use extra small med-kits to refill it by one for each spare.
- 10 lbs

Radiation Suit
-Takes 1 full action to put on, makes wearer immune to radioactivity until they are shaken from an physical attack.

Scope
As per Savage Worlds core rules.

Allies:

UAC Marine
Ag d6, Sm d6, Sp d8, Str d6, Vig d6
Pace 6, Parry 5, Toughness 11 (6)
Skills: Fighting d6, Notice d6, Shooting d6, Throwing d6
Edges: None
Gear: Combat Armor, Assault Rifle, 4 magazines, knife, 1 fragmentation grenade, 1 small med-kit

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