On June 5th 2015, a new version of Brutal Doom was released (Link to Brutal Doom v20's ModDB) and I've played it a few times and I think there's some cool ways to update the gear and enemies.
Weapons
I'm adding both the old and new versions as separate models. There were a few changes. The Mancubus' flamethrower was removed from the list.
UAC/AR-32 Assault Rifle:
24/48/96; 2d8; ROF2; 30 shots; 6 lbs; AP2, Auto
-Reloading is a half action
-Has a rail for an weapon optic
UAC/CG-214 Chaingun:
20/40/80; 2d8; ROF4, 200 shots; 28 lbs; AP2
-Reloading is a full action plus a half action
UAC/GL-79 Grenade Launcher:
18/36/72; 4d8; ROF1; 1 shot; 3 lbs; MBT
-Reloading is a half action
UAC/HG-9 Pistol:
12/24/48; 2d6; ROF1; 12 shots; 2 lbs; AP1
-Reloading is a half action
UAC/PG-11 Plasma Gun:
24/48/96; 3d6; ROF3; 50 shots; 15 lbs; AP4
-Reloading is a full action
-Alternate Firing Mode: Cone Template: 2d12; ROF1; takes 25 shots from charge pack; AP2
UAC/PG-12 Plasma Gun:
24/48/96; 3d6; ROF3; 50 shots; 15 lbs; AP4
-Reloading is a full action
-Alternate
Firing mode: 12/24/48; 1-3d8; ROF1; takes 14 shots from weapon with
each use and must charge up for 1 action; AP2, Shotgun
UAC/RG-2 Railgun:
30/60/120; 2d10+3; ROF1; 5 shots; 25 lbs; AP12, HW, Scope
-Reloading is a full action
UAC/RL-88 Rocket Launcher:
25/50/100; 4d8; ROF1; 6 shots, 29 lbs; AP10 (direct hit only), HW, SBT
-Reloading is two full actions
UAC/CGS-12 Combat Shotgun (12g):
12/24/48; 1-3d6; ROF1; 8 shots; 5 lbs; Shotgun, pump-action
-Reloading is a half action for each 3 shells
UAC/SSG-2 DB Sawn-off Shotgun (12g):
6/12/24; 1-3d6; ROF1-2; 2 shots; Shotgun, break action; Min Str d8
-Reloading is a half action
Melee:
Chainsaw: Str+2d6; 8 lbs; AP1
-Starting the chainsaw is a half action
Knife:
As per Savage Worlds core rules.
Special Weapons:
UAC/BFG9000
30/60/120; 5d10; ROF1; 6 shots; 55 lbs; AP20 (direct hit only), HW, LBT, Recharge
-Reloading takes 3 full actions
-Weapon requires a half action to charge before firing
Explosives:
Demolition Charge, Small:
3/6/12; 3d10; 4 lbs; AP8 (contact only), HW, MBT, Thrown
-Arming the charge takes a half action
Demolition Charge, Large:
6d10, 40 lbs; AP30 (contact only), 3 LBT (in a triangle formation, plus the inside areas), HW
-Charge requires 2 full actions to arm
UAC/HGR-FRAG Fragmentation Grenade
As per Savage Worlds core rules.
UAC/HGR-PHOS Incendiary Grenade
5/10/20; 3d8; 1 lbs; AP10 (contact only), MBT, Flame, Thrown
As it is, nothing else really changes at the moment. At least for gear. Here is the link for the older post that includes specialties and other non-weapon gear. http://criticaldelirium.blogspot.com/2014/09/classic-fps-style-ultraviolence-brutal.html
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