Saturday, June 20, 2015

Brutal Doom Update (for v20)

On June 5th 2015, a new version of Brutal Doom was released (Link to Brutal Doom v20's ModDB) and I've played it a few times and I think there's some cool ways to update the gear and enemies.


Weapons

I'm adding both the old and new versions as separate models. There were a few changes. The Mancubus' flamethrower was removed from the list.

UAC/AR-32 Assault Rifle:
24/48/96; 2d8; ROF2; 30 shots; 6 lbs; AP2, Auto
-Reloading is a half action
-Has a rail for an weapon optic

UAC/CG-214 Chaingun:
20/40/80; 2d8; ROF4, 200 shots; 28 lbs; AP2
-Reloading is a full action plus a half action

UAC/GL-79 Grenade Launcher:
18/36/72; 4d8; ROF1; 1 shot; 3 lbs; MBT
-Reloading is a half action

UAC/HG-9 Pistol:
12/24/48; 2d6; ROF1; 12 shots; 2 lbs; AP1
-Reloading is a half action

UAC/PG-11 Plasma Gun:
24/48/96; 3d6; ROF3; 50 shots; 15 lbs; AP4
-Reloading is a full action
-Alternate Firing Mode: Cone Template: 2d12; ROF1; takes 25 shots from charge pack; AP2

UAC/PG-12 Plasma Gun:
24/48/96; 3d6; ROF3; 50 shots; 15 lbs; AP4
-Reloading is a full action
-Alternate Firing mode: 12/24/48; 1-3d8; ROF1; takes 14 shots from weapon with each use and must charge up for 1 action; AP2, Shotgun

UAC/RG-2 Railgun:
30/60/120; 2d10+3; ROF1; 5 shots; 25 lbs; AP12, HW, Scope
-Reloading is a full action

UAC/RL-88 Rocket Launcher:
25/50/100; 4d8; ROF1; 6 shots, 29 lbs; AP10 (direct hit only), HW, SBT
-Reloading is two full actions

UAC/CGS-12 Combat Shotgun (12g):
12/24/48; 1-3d6; ROF1; 8 shots; 5 lbs; Shotgun, pump-action
-Reloading is a half action for each 3 shells

UAC/SSG-2 DB Sawn-off Shotgun (12g):
6/12/24; 1-3d6; ROF1-2; 2 shots; Shotgun, break action; Min Str d8
-Reloading is a half action

Melee:

Chainsaw: Str+2d6; 8 lbs; AP1
-Starting the chainsaw is a half action

Knife:
As per Savage Worlds core rules.

Special Weapons:

UAC/BFG9000
30/60/120; 5d10; ROF1; 6 shots; 55 lbs; AP20 (direct hit only), HW, LBT, Recharge
-Reloading takes 3 full actions
-Weapon requires a half action to charge before firing

Explosives:

Demolition Charge, Small:
3/6/12; 3d10; 4 lbs; AP8 (contact only), HW, MBT, Thrown
-Arming the charge takes a half action

Demolition Charge, Large:
6d10, 40 lbs; AP30 (contact only), 3 LBT (in a triangle formation, plus the inside areas), HW
-Charge requires 2 full actions to arm

UAC/HGR-FRAG Fragmentation Grenade
As per Savage Worlds core rules.

UAC/HGR-PHOS Incendiary Grenade
5/10/20; 3d8; 1 lbs; AP10 (contact only), MBT, Flame, Thrown

As it is, nothing else really changes at the moment. At least for gear. Here is the link for the older post that includes specialties and other non-weapon gear. http://criticaldelirium.blogspot.com/2014/09/classic-fps-style-ultraviolence-brutal.html

No comments:

Post a Comment