Up next we have members newer to the game, not the newest. In the middle between the groups labeled "veterans" and "initiates" they fill roles between the two as more versatile in their mission roles, where the "veterans" deal with the brunt of the enemy and the "initiates" often are used to take ground and fill in gaps. Brother Isurus a Carcharodons Assault Marine and Brother Tomasu a Librarian from the White Scars.
Brother Isurus
Agility d10, Smarts d8, Spirit d10, Strength d10, Vigor d8
Pace: 10; Parry: 9; Toughness: 18 (10); Charisma: -2
Hindrances: Loyal, Overconfident, Vow ("Serve the Emperor," "Serve the Chapter," "Serve the Deathwatch"), Cautious, Outsider
Skills:
Athletics d8, Drive d8, Fighting d10, Intimidate d10, Knowledge (Xenos) d8, Notice
d10 (+1), Pilot d6, Shooting d8, Stealth d8, Throw d8
Edges:
Ambidextrous, Berserk, Block, Counter Attack, Crushing Blow, Fleet Footed, Flesh Render, Improved Dodge, Improved frenzy, Hard to Kill, Rock and Roll!, Two-fisted, Quick, Quick Draw
Gear: Power Armor (+10 Toughness; All; +1 Notice), Chain-axe (Str+1d10+5; AP5, Tearing), Bolt Pistol (12/24/48; 2d10; ROF1; 14 shots; AP4; Tearing), Scrimshaw Talismans, Jump pack, Frag Grenades (8/16/32; 2d10; MBT, Thrown), Krak Grenades (8/16/32; 3d8; AP8, HW, Thrown), Mastercrafted Cybernetic Arm (Right; +1 melee damage), Mastercrafted Bionic Heart (Running die d8+2)
Brother Tomasu
Agility d8, Smarts d10, Spirit d10, Strength d12, Vigor d12
Pace: 8; Parry: 8 (9); Toughness: 18 (10)
Hindrances: Loyal, Overconfident, Vengeful (Minor), Vow ("Serve the Emperor," "Serve the Chapter," "Serve the Deathwatch"), Code of Honor
Skills:
Athletics d8, Drive d8, Fighting d10, Intimidate d10, Knowledge
(Battle) d10, Knowledge (Demolitions) d8, Knowledge (Xenos) d8, Notice
d10 (+3), Psyker d10, Shooting d10, Stealth d8, Throw d10, Tracking d8
Edges:
Alertness, Ambidextrous, Arcane Background (Psyker), Command, Counter Attack, Improved Dodge, Improved Level-Headed, Improved Nerves of
Steel, Hard to Kill, Marksman, Rock and Roll!, Trademark Weapon ("Genesis"), Quick Draw
Gear: Power Armor (+10 Toughness; All; +1 Notice), "Genesis" (Force Sword) (Str+1d10; AP5, Force), Bolt Pistol (12/24/48; 2d10; ROF1; 14 shots; AP5; Tearing), Power Sword (Str+d10; AP11, Parry +1, Powerfield), Wolf Pelt, Frag Grenades (8/16/32; 2d10; MBT, Thrown), Krak Grenades (8/16/32; 3d8; AP8, HW, Thrown)
Powers: Augury, Deflection, Smite
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