Wednesday, May 6, 2015

Halo Covenant Races

So I have recently wanted to do a game based from the Covenant's point of view. Player races could of course be Elites, Brutes, Jackals, and Grunts (Hunters, Drones, and Engineers aren't well suited in cannon to be good races).

Here I'm basically just taking a whack at it. They're all balanced out, as they are stand-out specimens of their races.



Brutes:
d8 dice in Strength, Size +2, Notice d6, +2 Notice with scent. They take the Hindrances Bloodthirsty and Fanatic.

Brute characters will begin play with a Brute Combat Harness, either a Brute Plasma Rifle () or
Spike Rifle, a combat blade, and they will receive 2 spike grenades.

Elites:
d6 in Agility and Spirit, d8 in Agility, Size +1, Low-light Vision. Takes the Code of Honor and Fanatic Hindrance.

Elite Characters will begin play with an Elite Combat Harness, either a Covenant Carbine or Plasma rifle, a plasma pistol, and a plasma grenade.

Grunts:
+2 Charisma, +4 to resist cold environments, low-light vision, d6 Notice, Smarts takes 2 points to increase at creation, Pace 5. Take Yellow hindrances. Grunt players may choose 2 novice edges. Player also begins with 4 bennies.

Grunts will begin play with a Grunt Combat harness, either a Plasma Pistol, Needler, and three plasma grenades.

Jackal:
d6 Agility, Natural weapons (claws and teeth Str+d6), +2 Notice with sight, 1 free novice edge, d6 Notice and Shooting. Takes the Bloodthirsty hindrance.

A Jackal Character will begine play with a Jackal Combat Harness, and either a Covenant Carbine or Wrist-mounted Energy Shield and Plasma Pistol.

The campaign will begin before Halo: Reach and likely the team will be made up by order of the Prophets

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