Friday, May 16, 2014

Character: Will Bird

MSgt Will Bird is a Wildcard GM NPC for a Tier One game I was planning to run, so I figured I would post up his stat block. He's ranked Legendary and is a CAG/Delta Force Operator. His gear was handled with my Savage Modern Gear work. I also used the Weird Wars series for some of his edges.

Name: Will Bird
Military Rank: E-8: Master Sergeant
Age 30 (b. 1988); 6'0"; 187 lbs

Agility d8, Smarts d8, Spirit d12, Strength d8, Vigor d10
Pace 8; Parry 9; Toughness 14 (4; +4 vs bullets); Charisma: +0
Hindrances: Heroic, Loyal, Stubborn
Skills: Athletics d10, Driving d8, Fighting d10, Heal d8, Intimidate d6, Knowledge (Arabic language) d4, Knowledge (Demolitions) d6, Knowledge (Farsi language) d6, Knowledge (Korean language) d8, Knowledge (Pashto language) d6, Knowledge (Russian language) d6,  Lockpick d6, Notice d10, Shooting d12, Stealth d10, Streetwise d6, Survival d8, Taunt d4, Throwing d8, Tracking d4
Edges: Alertness, Ambidextrous, Assassin, Combat Reflexes, Command, Commando, Common Bond, First Strike, Fleet-footed, Improved Block, Improved Dig In, Improved Dodge, Improved Level Headed, Inspire, Lucky, Incoming!, Harder to Kill, Hold the Line!, Jump Qualified, Killer Instinct, Marksman, Nerves of Steel, Ranger Tab, Rank (NCO), Rock and Roll!, Scrounger, Strong Willed, Tough as Nails, Quick, Quick Draw
Gear: Medium Tactical Vest, Airframe Helmet, 1-day pack,  GPNVG-18s, IFAK, GPS, IR Strobe, Wedding Ring
HK416 (16/32/64; 2d8; ROF3; 30 shots; AP2, Auto)
  • 10.5” barrel
  • EOTech sight (move and shoot at short range w/ no penalty)
  • Flip Magnifier (no medium range penalty; 1 action to switch it over to medium power, free action to flip it back to side)
  • Suppressor (Notice roll for target to detect shooters location)
  • PEQ-16 (laser sight (vis & IR) and illuminator (constant Vis & IR))
  • Vertical Grip with strobe flashlight (Move and autofire at -2. Stun on Ag or Vig at -2 to be shaken each round weapon is pointed at them)
 Glock 20 (12/24/48; 2d6+1; ROF1; 15 shots; AP2)
  • Laser sight (Visible only) and illuminator (Constant, visible; Stun on Ag or Vig -1 for one round)
M67 frag grenades (6) (5/10/20; 3d6; MBT, thrown)
SOG tactical hatchet (Str+d6; 5/10/20; AP1, melee or thrown)

This was a set up for the mission that was set up to protect a couple VIPs in the Republic of South Korea when China and its allies invade a few places over there (set in 2018). The PCs were set to be a group of SEALs and he volunteered to come along with them. He was able to be a team leader if none of the PCs set themselves up for it, but was only on protection detail for one of the VIPs while another group of NPCs were there mainly for the other VIP. They were meant to pull and tug on the PCs and add some emotional intrigue and drama to the campaign. He was also set up to be a reliable shooter if the PCs needed something above the other NPCs around them.

His background had him joining the US Army right out of high school (2006) and go into the Rangers before becoming a member of CAG (aka 1st SFOD-D and Delta Force) in 2009, serving combat tours in both Iraq and Afghanistan until the US finally pulled out in large scale from both. On most missions CAG are reported to carry 2 primary weapons and a pistol, for this mission its just a CQB length HK416 and a Glock 10mm pistol (which is a pretty powerful round). If he carried another set up it'd usually be a carbine length HK416 and either an MP7A1 or Shotgun or a CQB length HK416 (the one above) and .308 or .338 bolt-action rifle. This is all depending on what he was doing in the specific mission, and what that mission was.

(Stats for the other optional weapons he'd typically carry will come eventually)

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