Thursday, November 27, 2014

HALO Gear (as a request)

A friend is doing a basic HALO game based around ODSTs set a couple years after the war's end in 2554.

Armor
ODST Armor: +6 toughness, all. Sealed 15 minutes. +2 Vigor versus environmental conditions (i.e. heat/cold), built in communications, night vision, and HUD.
UNSCMC Armor: +5 toughness, all (50% head), built in communications.

Weapons
BR55HB SR: 24/48/96; 2d8; ROF1; 36 shots; AP3, 3RB, Low Power Scope

M6C: 12/24/48; 2d8; ROF1; 12 shots; AP1
M6C/SOCOM: 12/24/48; 2d8; ROF1; 12 shots; AP1, Illuminator, Laser sight, Low Power Scope, Suppressed

M7: 12/24/48; 2d6; ROF4; 60 shots; AP1, Vertical Fore Grip
M7S: 12/24/48; 2d6; ROF4; 48 shots; AP1, Illuminator, Laser Sight, Reflex Sight, Suppressed, Vertical Fore Grip

M41 MAV/AW SSR: 50/100/200; 4d10; ROF1-2; 2 shots; Min Strength d6; AP20 (AP3 for blast), Heavy Weapon, Low Power Scope

M45D: 15/30/60; 1-3d10; ROF1; 6 shots; Min Strength d8; Shotgun
M45E: 12/24/48; 1-3d10; ROF1; 12 shots; Min Strength d8; Shotgun

M247 MMG: 36/72/144; 2d8+1; ROF3; 200 shots; Min Strength d8; AP3, Auto, Bipod, Snapfire

M319 IGL: 18/36/72; 3d6; ROF1; 1 shot; AP8 (contact only)

M392 DMR: 36/72/144; 2d8+1; ROF1; 15 shots; AP3, Illuminator, Medium Power Scope

M739 SAW: 24/48/96; 2d8+1; ROF4; 72 shots; Min Strength d6; AP3

MA5C: 24/48/96; 2d8+1; ROF3; 32 shots; AP3, Illuminator
MA5K: 20/40/80; 2d8+1; ROF2; 30 shots; AP3

SRS99D-S2 AM: 60/120/240; 2d10+3; ROF1; 4 shots; Min Strength d6; AP8, Bipod, High Power Scope, Snapfire

M9 HE-DP Fragmentation Grenade: 5/10/20; 3d8; AP9 (contact only), Thrown


No comments:

Post a Comment