Saturday, December 20, 2014

Savage Space Marines Work continues!

Yes, you read that right.

I'm working on getting all sorts of new things added, mostly gear, edges (Chapter Professional Edges like Sternguard or Ravenwing Veterans), and finishing up the vehicles. I've been at work for it but it may be some time before it gets uploaded (still no PC). A lot of it will be used with the Sci-fi Companion so awesome stuff is on the way.

Thursday, November 27, 2014

HALO Gear (as a request)

A friend is doing a basic HALO game based around ODSTs set a couple years after the war's end in 2554.

Armor
ODST Armor: +6 toughness, all. Sealed 15 minutes. +2 Vigor versus environmental conditions (i.e. heat/cold), built in communications, night vision, and HUD.
UNSCMC Armor: +5 toughness, all (50% head), built in communications.

Weapons
BR55HB SR: 24/48/96; 2d8; ROF1; 36 shots; AP3, 3RB, Low Power Scope

M6C: 12/24/48; 2d8; ROF1; 12 shots; AP1
M6C/SOCOM: 12/24/48; 2d8; ROF1; 12 shots; AP1, Illuminator, Laser sight, Low Power Scope, Suppressed

M7: 12/24/48; 2d6; ROF4; 60 shots; AP1, Vertical Fore Grip
M7S: 12/24/48; 2d6; ROF4; 48 shots; AP1, Illuminator, Laser Sight, Reflex Sight, Suppressed, Vertical Fore Grip

M41 MAV/AW SSR: 50/100/200; 4d10; ROF1-2; 2 shots; Min Strength d6; AP20 (AP3 for blast), Heavy Weapon, Low Power Scope

M45D: 15/30/60; 1-3d10; ROF1; 6 shots; Min Strength d8; Shotgun
M45E: 12/24/48; 1-3d10; ROF1; 12 shots; Min Strength d8; Shotgun

M247 MMG: 36/72/144; 2d8+1; ROF3; 200 shots; Min Strength d8; AP3, Auto, Bipod, Snapfire

M319 IGL: 18/36/72; 3d6; ROF1; 1 shot; AP8 (contact only)

M392 DMR: 36/72/144; 2d8+1; ROF1; 15 shots; AP3, Illuminator, Medium Power Scope

M739 SAW: 24/48/96; 2d8+1; ROF4; 72 shots; Min Strength d6; AP3

MA5C: 24/48/96; 2d8+1; ROF3; 32 shots; AP3, Illuminator
MA5K: 20/40/80; 2d8+1; ROF2; 30 shots; AP3

SRS99D-S2 AM: 60/120/240; 2d10+3; ROF1; 4 shots; Min Strength d6; AP8, Bipod, High Power Scope, Snapfire

M9 HE-DP Fragmentation Grenade: 5/10/20; 3d8; AP9 (contact only), Thrown


Tuesday, November 11, 2014

Surprise Hiatus

Granted this one was a "oh, I'm gonna die now" from my PC, so I'm still working up to get another one again as my phone is too dumb to make good posts. I'm still here and I'm still gaming. I'll be back with more converted characters from my 40k play-by-post, and a game story from Halloween where I killed 2.1 million people in a space fleet after my commando was going to get framed by out CO.

I've been reading a lot recently as well. Tom Clancy, Mark Owen,  Marcus Luttrell, HALO, 40k novels, etc etc etc.

Monday, September 22, 2014

Creating a Plot Point Campaign Series I Would Love To Play

So if you have been keeping up with the blog, especially early on, you know I enjoy military style games. Unfortunately I will likely never get to play one of these types of games, which is fine. I however will be creating a campaign for Savage Worlds that would be my most favorite game ever. Ever. I don't have a plot line drawn out yet, but I know the concept.

I want to create an experience that will make the group of players manage life (as much as a civilian would know) as a Tier One operator. Not every mission would be "balls to the wall" gun fights, but many would be stealth oriented, tense chases in trucks in Afghanistan's desert or the streets of an Iraqi city. Narrate through training and planning. Include brief spaces of home life. Invest the players into their characters so when I throw them into situations where they are fighting for their lives they want their player to survive. I've seen my group get very involved and attached to their imaginary characters derived from just a sheet of paper, arbitrary numbers, and their imaginations.

I want the campaign to be realistic, weight will be important, as will planning what they need and keeping track of it. Book keeping will be important, but not so much it will slow things down. Combat will be gritty and very dangerous, the amateurs they fight will be unpredictable; if they fight well trained gunmen, they will use tactics. Fanatics will be different as well. If they mess up and get in a gunfight with a band of Taliban way off in the mountains, they had better be ready for a fight. I'll be using the fate chip rules from Deadlands too.

I'm going for maximum intensity, they kind of game that makes the player scared at each close call, sad if they're friend gets hurt or dies. I've played these games, they are the best ones around. The emotional pull is why I play  roleplaying games anyway.

Thursday, September 18, 2014

Savage Brutal Doom: Experience from Playing It (Updated 9/19/2014)

So I figured if I was going to make a good conversion, it would help if I got some hands on experience, yeah? I watched as much as I could but it doesn't compare to hands on. So what do I think?
Knee Deep In the Dead

Sunday, September 14, 2014

Converting Warhammer 40,000 6th Edition to Savage Worlds

So most people who visited here did so because of my Savage Space Marines which has been taken down due to a lack of a safe place to put it up again. So for now here are the conversion charts I used to make it. You will require copies of both systems' rules for this.

Tuesday, September 9, 2014

Of Mice And No Men (part 7)

New Characters:
Lewis Karlanderson, a chef mage. Arrogant but effective, essentially a fat creole guinea pig fathered by a Middleton cheese tycoon and working in White range. This cook would fit in better in Tree, but is an excellent cook anywhere.
The Squirrel is a wiry con man, but is fairly decent archer. He is a descendant of Karo from the first session.

Saturday, September 6, 2014

BRUTAL DOOM Campaign Ideas (Updated: 9/6/2014)

These are just an exercise on brainstorming how I'd start a campaign in the Doom setting, these will mostly be short game ideas and story premises for such a game. The characters would all be members of the UAAF (Union Aerospace Armed Forces), and some will go against or make new canon (what little there is, I mean).

Thursday, September 4, 2014

Classic FPS-Style Ultraviolence: BRUTAL DOOM (Enemies and GM Section) (WIP, Updated 9/13/2014)

So I had the DOOM gear section a few days ago, here's the enemies section. It's a work in progress so it will get updated as I get inspiration.